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This week on the Life in the Mobile Enterprise (LiME) podcast, I interview Bill Bendrot, Manager of Services and Mobile for the Employee Tools group at Electronic Arts. 18 months ago Bill was tasked with building an internal mobile development program from the ground up at EA. Today, it is one of the most innovative in the industry. Needless to say, he learned some valuable lessons and picked up quite a few tips along the way. Tune in to this episode to learn...
  • What it takes to be a successful mobile practitioner
  • Qualities and skills to look for when building a mobility team
  • Why Electronic Arts chose hybrid over native & what it means for UX
  • Build vs buy & what to consider when evaluating new technologies


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