Skip to main content
This week on the Life in the Mobile Enterprise (LiME) podcast, I interview Bill Bendrot, Manager of Services and Mobile for the Employee Tools group at Electronic Arts. 18 months ago Bill was tasked with building an internal mobile development program from the ground up at EA. Today, it is one of the most innovative in the industry. Needless to say, he learned some valuable lessons and picked up quite a few tips along the way. Tune in to this episode to learn...
  • What it takes to be a successful mobile practitioner
  • Qualities and skills to look for when building a mobility team
  • Why Electronic Arts chose hybrid over native & what it means for UX
  • Build vs buy & what to consider when evaluating new technologies

SUBSCRIBE ON ITUNES

Email feedback to podcast@apperian.com

More podcasts

Mar 05, 2018

Podcast: Keep Mobile Projects Alive with the Right Steering Committee

A new episode, Keep Mobile Projects Alive with the Right Steering Committee, is now available on the “
Read more

Mar 05, 2018

Podcast: Welcome to LiME

This week we're introducing a new podcast, "Life in the Mobile Enterprise (LiME)," now available on
Read more

Apr 17, 2017

Inside Arxan's Acquisition of Apperian

In this episode of the Life in the Mobile Enterprise (LiME) podcast, Maribel Lopez, Principal
Read more